Trends we are seeing in adult education through the first few months of 2024
Housing Crisis:
The housing crisis in Canada is not new in 2024. However, we are seeing trends that lead us to believe that it could continue to get worse throughout the year. This is especially significant to students enrolling in colleges and universities outside of their hometowns. Here in Williams Lake, BC this crisis is a major limiting factor for students attending TRU WL, who are not from the Cariboo area. Our campus has done our best to house students by reaching out to locals and asking if they would rent out rooms to students, while also reaching out to rental companies to keep in mind new students coming to the area. The community has gone even further, linking with TRU WL to possibly build student housing near our campus.
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AI will become even more prominent:
As everyone knows, AI is becoming more and more prevalent in 2024. With the creation of AI engines like Chat GPT in 2022, students have endless information and easy essay writing tools at the click of a button. This is a heated topic of discussion between educators. Is it good, or is it bad? Many seminars and workshops have been introduced on the good, the bad, and the ugly of AI. At TRU WL we have had multiple sessions based upon Al with multiple guest speakers. Being an electrical instructor this hasn't been much of a problem for me as AI information around electrical tends to fall toward the American side, that being said, I know that future students will start to bring AI into even my classrooms.
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Game based learning:
What a neat idea! With the improvements in virtual reality gaming, learning through gaming could be a tremendous step for adult education. At TRU WL we are in the process of updating our library to include a game-based learning center for students.
For nursing this could mean having an Oculus gaming headset with haptic feedback that will allow students to see, feel, and hear the effects of dementia. Along with a game program that would allow them to administer patient care drugs in a "real" way without needing live patients to practice on.
For Trades this could be a great way to get familiarized with different electrical parts and materials. Having a game-based program that would allow students to take parts and materials from shelves and move them around the game platform. This could go even further, giving students a platform to practice their wiring and electrical skills outside of the electrical shop or jobsite.
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